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A city can be founded on a desired location by a settler unit, produced in the same way as military units. The city will then grow in population; produce units and buildings; and generate research, wealth and culture. The expansion process is automated and directed towards the city's needs, but tiles can be bought with gold.

Siege warfare has been restructured from previous Civ games.

Previous cities games relied entirely on garrisoned units for defense, whereas cities in Civ V now defend themselves and can attack invading units with a ranged attack expanding two tiles outward. Cities have hit points that, if taken down to zero, will signal the city's defeat to invading forces. In addition, any melee unit loses hit points upon attacking a city, dependent upon the unit and strength of the city which can be increased by garrisoning a unit or building defensive structures e.

Captured cities can be annexed, razed, or transformed into a puppet state , each option having distinct advantages and disadvantages.

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For example, puppet states will provide resources, give less unhappiness, and provide smaller increases to the cost of cultural policies, but haves reduced science and culture yields. Also, puppet states are directly controlled by the A. In this iteration of the series, tactical gameplay in combat is encouraged in place of overwhelming numerical force with the introduction of new gameplay mechanisms. Most significantly, the square grid of the world map has been replaced with a hexagonal grid: a feature inspired by the game Panzer General , according to lead designer Jon Shafer.

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This accommodation forces armies to spread out over large areas rather than being stacked onto a single tile and moves most large battles outside of the cities forcing increased realism in sieges. City attacks are now most effective when surrounding the city tiles because of bonuses from flanking. Units can now be more precisely moved with increased movement points, simpler transportation over water embarkment instead of unit transport with water vessels , ranged attacks, and swapping of adjacent units. Ranged units can attack melee units without retribution, but melee units will normally destroy ranged units.

In an effort to make individual units more valuable to the player compared to previous games in the series , they take longer to produce and gain experience from defeating enemy units. At set levels this experience can be redeemed for promotions, which provide various bonuses for increasing their effectiveness, or to substantially heal themselves. In a further departure from previous games, units are no longer always destroyed if defeated in combat.

Instead, units can take partial damage, which can be healed at various rates depending on their type, location, and promotions earned. However, healthy units can still be completely destroyed in a single engagement if the opposing unit is much stronger. Special "Great Person" units are still present in the game, providing special bonuses to the civilization that births them, with each Great Person named after a historic figure such as Albert Einstein or Leonardo da Vinci.

Great people come in several varieties, and those available in the base game can be consumed to produce one of three effects: start a golden age , build a unique terrain improvement, or perform a unique special ability. For example, a Great General can create a 'Citadel' a strong fort with the ability to inflict damage on nearby enemy units or passively increase the combat strength of nearby friendly units.

Capturing a Great Person destroys him or her, except for Great Prophets in the expansion sets. Many Great People are given bonuses linked to the special ability of the Civilization.

For example, one of Mongolia's special abilities is to increase the movement rate of great generals from 2 to 5 and rename them into "Khans". Civilizations can no longer trade technologies like in previous versions of the game, instead civilizations can perform joint technological ventures. Two civilizations at peace can form a research agreement, which requires an initial investment of gold and provides both civilizations a certain amount of science so long as they remain at peace.

It is possible for a civilization to sign a research agreement for the sole purpose of getting an enemy to spend money which could be used for other purposes; AI civilizations are programmed to sometimes use this tactic before declaring war. Morgan Sheppard provides the narration for the opening cinematics to the original game and its expansion packs, the quotations at the discovery of new technologies and the building of landmarks, and the introduction of the player's chosen civilization at the start of each new game.

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City-states , a feature new to the series, are minor civilizations that can be interacted with, but are incapable of achieving victory. Unlike major powers, city states may expand in territory but they never establish new cities although they can conquer other cities with military units.

In addition to outright conquest, major civilizations have the option to befriend city-states, via bribery or services. City states provide the player with bonuses such as resources and units, which increase as players advance to new eras. In the Brave New World expansion pack, city-states grant allied players additional delegates in the World Congress starting in the Industrial Era.

There are three types of city-state in the base game, each with different personalities and bonuses: maritime, cultured, and militaristic. City-state play a prominent role in diplomacy among larger civilizations, as well as make specific requests and grant rewards. In a change to the culture beans system, Civilization V players have the ability to purchase social policies with earned culture. Prior to the Brave New World expansion pack, the player was required to fill out five of the ten trees to win a cultural victory.

Social policies replace the "Civics" government system of Civilization IV where players had to switch out of old civics to adopt a new one while social policies in Civilization V are cumulative bonuses. According to Jon Shafer, "With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV , but we also wanted to instill a sense of forward momentum.

Rather than having to switch out of one policy to adopt another, the player builds upon the policies already unlocked. The thought process we want to promote is 'What cool new effect do I want? As in previous games, there are multiple ways to achieve victory.

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The player may focus on scientific research and become the first to assemble and launch a spaceship, winning a Space Race victory. The player may focus on a diplomatic victory, which requires support from other civilizations and city-states in the United Nations.

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In the new culture system of Civilization V consisting of social policy "trees", the cultural victory prior to the Brave New World expansion pack involved filling out five of the ten "trees" and completing the Utopia project reminiscent of the Ascent to Transcendence secret project in Sid Meier's Alpha Centauri. World domination is an option, but the victory condition has been simplified compared to previous games in the series. Rather than completely destroying the other civilizations, the last player who controls their original capital wins by conquest.

The player can also win by having the highest score at the year AD, or all victory conditions can be disabled. This and other settings, for example turning off city razing, can be modified in the "advanced setup" screen while setting up a game.

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There are 18 playable civilizations available in the standard retail version of Civilization V. The player chooses a civilization and assumes the role of its leader, based on prominent historical figures such as Napoleon Bonaparte. Each leader of a civilization has a combination of two unique units, improvements, or buildings. For example, Arabia has the camel archer which replaces the standard knight unit, and the bazaar which replaces the market.

For example Japan has Bushido , which causes their units to do maximum damage even when damaged themselves, and gives 1 culture from each Fishing Boat and 2 culture from each Atoll. The player is able to interact with the leaders of other civilizations via the diplomacy screen, accessed through clicking on a city of that civilization, or through the diplomacy button at the top of the screen.

For the first time in the series, fully animated leaders are featured, who speak their native languages. Firaxis began work on Civilization V sometime in According to producer Dennis Shirk, the move to one unit per tile had a great impact on the game's core systems. While Direct3D 11 was still in alpha stage, Firaxis decided to design the rendering engine natively for the Direct3D 11 architecture, and then map backwards to Direct3D 9.

With Vulkan being heavily based upon Mantle, it should be relatively easy to also include an Vulkan rendering path, but no such announcements have been made by Firaxis.

The rendering engine uses the GPU to ray-trace and anti-alias shadows. Using released source code [40] the game's community continues the support for the game from where Firaxis left it with a community patch called Vox Populi. A special edition of Civilization V was also set for worldwide release on the same day as the standard edition. The package consists of a page artbook, a "behind-the-scenes" DVD at Firaxis, two-CD game soundtrack selections, and five metal figurines of in-game units, as well as the game itself.

A Game of the Year edition was released on September 27, It includes all four of the "Cradle of Civilization" map packs, as well as some of the new civilizations Babylon, Spain, Inca, and Polynesia , their respective scenarios, and the official digital soundtrack. A Gold edition was released on February 12, Is there command arguments for selecting graphics, sound and control choices?

If possible, I'd like to avoid the "1 4 1" every time. Bonus if there is an argument to load menu right away instead of waiting for input.


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Without input it shows an how-earth-came-to-be animation first, and only at its end does the menu load. Civgamer 0 point DOS version. How can I get all the available nations?

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I can not find americans, english, egyptian, greek, aztec and chinese in the list Rouge 1 point. First, thank you to the person who gave me the way to take DOSbox full screen. II started playing it on my sister's computer and liked it.

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