If there are questions regarding this policy - ask me. In case you really enjoy the instrument, and you are going to use it for your own artistic works, I would love to get something back from you. Send me your music, send me a book you like, or what ever you think could be inspiring. The higher the frequency of the Grain parameter, the more grains per second are created and the shorter they become. Grain size can be modulated as a function of incoming note key, they can have a random fluctuation and via the LFO.
It is also possible to have slightly different grain sizes for the left and right audio channel. This is essential for rich stereophonic modulations. Unlike in a sampler, by default the grain position is not moving but instead is playing back the same single position within a soundfile.
Things start getting interesting, as soon as there is some random variation of this position for each grain 'Spray' , or if the position is modulated via an LFO. It features several waveforms and can operate with very long cycles up to several minutes for slowly evolving textures.
It is possible to scan through the file while it is playing. This can be used to create rough timestretch and compression effects, vocoder-like sound or complex movements in combination with additional position modulation via LFO and Spray. Scan speed can be a function of velocity. The curve parameter modifies the scanning speed as a function of tim. Sound example:  playing several notes with sampler-like one shot playback, rough timestretching, speed controlled via velocity, slight spray and stereo spread.
Window Function The shape of the window or envelope around each individual grain has an important influence on the overall sound.
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Typically one wants to have an equal power crossfade for smoothest granulation. However, sometimes other window shapes can be of interest. Granulator offers four shapes including a 'broken' shape that consists of a noise waveform and creates - noisy results. Shapes can be modified with the Shape and Spike parameters. It is possible to modulate the volume of each grain with a random signal.
For arbitrary reasons, I called this 'Fluxus'.
Two kinds of modulation are possible: random muting of grains and random level change. The random muting of grains can be moderated with the Residual parameter. Granulator offers a classic ADSR volume envelope with very long maximum times suitable for evolving textures. The Pitch section allows to detune a sample, modify the key scaling behavior, allows to add a random pitch fluctuation per grain.
It is possible to apply frequency modulation to grains. With low values for the modulation frequency this creates vibrato like effects, with very high frequencies it is possible to create a lot of digital dirt.
Features of Ableton Live Suite 10
In between the world is yours. Sound Example:  chords played on keyboard, first filter is a lowpass, second one is a PEQ, boosting a resonance in the soundfile, both scaled in order to differently follow note key, both controlled also via the filter envelope Note that all examples here are created with the synthesizer itself - no reverb, no post production, same source file. When the additional GranulatorInput device is present in an audio track, one can capture audio from that track as a source for Granulator. A maximum chunk of 16 seconds can constantly be recorded and assigned to Granulator after hitting the Grab button.senjouin-renshu.com/wp-content/26/348-como-restaurar-y.php
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The audio is only stored in RAM. To save it with a live set, it needs to be written to HD using the Write button.
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The length of the recording buffer is defined in the GranulatorInput device. And you can even use Max to change the way Live works, including the properties of tracks, clips and scenes. Max for Live can completely change how Live interacts with all things external. Route audio to multiple sets of speakers from your Live project. Use Live to control physical objects like motors and lights using Arduino, OSC and other technologies—there are infinite possibilities for connection and control between Live and the world surrounding it.
There's a constantly growing collection of instruments, effects and tools. You can share your own, or just enjoy using the work of others.
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Head to Cycling We use our own cookies and third party cookies to ensure the proper functioning of the website, to personalize content and advertising and to analyze data traffic and user behavior based on pseudonymous data. More information and opt-out. What is Max for Live? Create and customize Max for Live is a platform to build your own instruments and effects, tools for live performance and visuals, and much more.